An argument in favor of promoting violent video games

However, if we assume that violent video games are actually related to decreases in violent crime, we can speculate about why this might have occurred. Ever since violent video games came out in the market,there has been a 13 to 22 percent increase in adolescent violence. His mother treated him with sexual abuse and telling how he wishes he was dead.

I believe that I have tackled on the political dramatization of children and violent video games.

Do violent video games cause violence?

We also accounted for various trends in the data which might explain this relationship. However, in this study we did not simply look at the relations between violent video games and crime. Not only that, laboratory and field studies done by scientists studying the long term and short term effects of violent video games all point to the same unwavering conclusion,that violent video games make the gamer have a higher chance of having aggressive feelings or thoughts.

Someone is constantly being bullied and under the pressure and just waiting to be snapped or some kid who plays Halo? What effect do you think your research could have on future legislative action?

For my closing argument, I would like to propose a challenge to "Then". Many of the most popular video games today have either a multiplayer or online mode. By far the most surprising finding was that violent video games were negatively related to aggravated assault and homicides.

However, after this discovery we replicated this finding examining violent movies. Report this Argument Con Hello everyone and welcome to this debate. I recently had the chance to speak with one of its authors, Patrick Markey, an associate professor of psychology at Villanova.

Why do you think this is? We want to protect others from any threats posed by violent video games, but we do not want violent video games to distract from the more important causes of horrific acts of violence.

Stop Blaming Video Games! - My Personal Argumentative Essay

There is no reason to believe the effects would be any different. Markey As I understand it, your study was conducted prior to the arrival of the Xbox One and PlayStation 4, new consoles from Microsoft and Sony that offer better graphics than their predecessors.

Got a news tip or want to contact us directly? To say that those are less likely to be an influence on violence as opposed to playing one game of Call of Duty is nonsense. I believe in this debate that there is a psychology aspect that goes into this. Probably the best explanation for this is what Dr.

Now, another study has been published, this one claiming that there is no evidence to support the notion that violent video games lead to increases in real-world violent crimes.

The research is summed up thusly: Looking past the violent contents, video games have several positive aspects. With a headset a combination of a headphone and a microphonemy team members and I discuss and plan strategies effectively. Some people have a tendency to be more rebellious and aggressive.

Personally meeting lots of people online has helped to develop my English abilities since English is not my first language and social skills. They make a product and my job is basically to figure out if that product might be harmful. What I am saying though is if children and adolescents are knowing this, it better that they learn this at the appropriate ages rather than try and hide it from them and have them screwed up later on in life.

For patients suffering from arachnophobia, fear of flying, or post-traumatic stress disorder, therapists are beginning to use virtual realities as a desensitization tool.

However, I do hope results from studies like ours will cause researchers to reevaluate their previously held beliefs about violent video games.

In general, video game is an astonishing tool to keep children entertained during leisure time. Although they often are entertaining, the contents have become more violent and disturbing as computing technology has advanced.

After all, we all want pretty much the same thing. Obviously correlation does not imply causation so one needs to always be cautious when interpreting ecological data--this same issue applies to whether we are examining links between autism and vaccines or smoking and lung cancer.The study, Violent Video Games and Real-World Violence: Analyses featured in this study included data from GameFAQs, which is owned by CBS Interactive, the parent company of GameSpot.

Effects of Video Game Violence There have been many arguments that have been brought up arguing that violent video games are making kids more violent. Some arguments go as far as saying all video games are making kids more violent. Ever since violent video games came out in the market,there has been a 13 to 22 percent increase in adolescent has been proven thanks to a survey made by the American Association of pediatrics in This survey is proof that violent video games do cause violent behavior.

Violent video games should be banned because they encourage violence. Remember the massacre in Norway? A group of children were on an island off the coast of Norway. Violent video game players know the difference between virtual violence in the context of a game and appropriate behavior in the real world.

By age seven, children can distinguish fantasy from reality, and can tell the difference between video game violence and real-world violence. Video game players understand they are playing a game.

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An argument in favor of promoting violent video games
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